Teamfight Tactics: RECKONING

Key Art developed for TFT: RECKONING Illustrator: Tj Geisen, Art Director: Tori Ero, Creative Director: Jonathan Santoro

Key Art developed for TFT: RECKONING
Illustrator: Tj Geisen, Art Director: Tori Ero, Creative Director: Jonathan Santoro

Launch Film developed for TFT: RECKONING; Kicking off our cross-medium (film & game) narrative of ‘The Black Mist War Saga’
Directed by Jonathan Santoro; Story by Jonathan Santoro and Audrey Miano; Music by Brendon Williams; SFX by Erik Shuiten; Animation by BRUNCH STUDIOS

Partnership Films

Developed in collaboration with our regional partners around the world. Partnered with our China Publishing team to develop an ‘interquel’ (or ‘midquel’) titled, ‘Rescue Party,’ directed by Jonathan Santoro, story by Jonathan Santoro and Audrey Miano. Partnered with our Korea Publishing team to develop Chaos Pengu’s anthem song and video, another TFT K-Rap banger that celebrates the new RECKONING set.

Set Introduction and Content Reveal Films

Written by Audrey Miano, Directed by Chris Eaton.

In-game Event ‘Skyglass Origins’

An in-game event that continues the Black Mist War Saga narrative that had been kicked-off by our animated short, Ruin Rising. It served as an all-new way to progress in the game, provided deeper story for our characters and classes from the new update, as well as an interactive way to reveal even deeper, meta lore of TFT’s multiverse. Designed and Directed by Jonathan Santoro, Written by Audrey Miano, Illustrated by Julia Shi.

Core Branding

Developed new animated end cards, logo lockups, icons, and painted backgrounds to represent the new set, FATES, in a multitude of environments from video to in-game lobbies.

Modular background artwork for in-game uses

Illustration by Hue Teo

Illustration by Hue Teo

Key Art (Vertical)

Illustration by T.G. Geisen

Illustration by T.G. Geisen

Key art for the new mode launching with Set 5, ‘Hyper Roll’

Hyper roll key art 0412_PO_v001.jpg

Regional Key Arts used globally:

Art Found In-Game

Some in-situ examples of our art represented in the League of Legends client, in TFT PC, and on TFT Mobile.

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